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/*
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manage export order to avoid circular dependencies
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https://medium.com/visual-development/how-to-fix-nasty-circular-dependency-issues-once-and-for-all-in-javascript-typescript-a04c987cf0de
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this feels hacky but it stops the app from crashing for now
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*/
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export * from "./const/math";
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export * from "./const/strings";
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export * from "./utils/arrayUtils";
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export * from "./utils/colorUtils";
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export * from "./rulesets/RockPaperScissors/types";
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export * from "./rulesets/Snowflake/types";
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export * from "./rulesets/War/types";
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export * from "./rulesets/types";
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export * from "./classes/Cell/types";
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export * from "./classes/Grid/types";
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export * from "./classes/Ruleset/types";
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export * from "./const/defaults/defaultConfigValues";
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// todo: remove this
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export const possibleColors = [
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"#430f6e",
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"#472765",
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"#566888",
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"#506e86",
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"#37566f",
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"#FFC0CB",
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];
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export { default as Cell } from "./classes/Cell/Cell";
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// depends on Cell
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export * from "./rulesets/Conway/types";
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export * from "./rulesets/MazeGenerator/types";
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export * from "./rulesets/Pokemon/types";
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export * from "./rulesets/WaterFlow/types";
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// depends on Cell, angleOfHexagonalSide, and CANVAS_ID
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export * from "./utils/canvasUtils";
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// depends on Cell
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export { default as createHexRows } from "./utils/gridUtils/createHexRows";
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export { default as createSquareRows } from "./utils/gridUtils/createSquareRows";
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export { default as getCellById } from "./utils/gridUtils/getCellById";
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export { default as getNeighbors } from "./utils/gridUtils/getNeighbors";
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export { default as getRandomCell } from "./utils/gridUtils/getRandomCell";
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export { default as Ruleset } from "./classes/Ruleset/Ruleset";
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export { default as Grid } from "./classes/Grid/Grid";
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export * from "./context/types";
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export { default as defaultPokemonColors } from "./const/defaults/gameSpecificOptions/defaultPokemonColors";
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export { default as defaultGameOptions } from "./const/defaults/gameSpecificOptions/defaultGameOptions";
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export { default as Conway } from "./rulesets/Conway/Conway";
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export { default as MazeGenerator } from "./rulesets/MazeGenerator/MazeGenerator";
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export { default as Pokemon } from "./rulesets/Pokemon/Pokemon";
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export { default as RockPaperScissors } from "./rulesets/RockPaperScissors/RockPaperScissors";
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export { default as Snowflake } from "./rulesets/Snowflake/Snowflake";
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export { default as War } from "./rulesets/War/War";
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export { default as WaterFlow } from "./rulesets/WaterFlow/WaterFlow";
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export { default as createRuleset } from "./utils/rulesetUtils/createRuleset";
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export { default as createGrid } from "./utils/gridUtils/createGrid";
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export {
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defaultGlobalConfigs,
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default as useDefaultGlobalConfig,
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} from "./const/defaults/globalOptions/useDefaultGlobalConfig";
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export { default as GameContext } from "./context/GameContext";
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export { default as useCanvas } from "./hooks/useCanvas";
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export { default as GameContextProvider } from "./context/GameContextProvider";
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export { default as Canvas } from "./components/Canvas/Canvas";
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export { default as GameDescription } from "./components/GameDescription/GameDescription";
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export { default as Controls } from "./components/Controls/Controls";
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export { default as GameScreen } from "./components/GameScreen/GameScreen";
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export { default as App } from "./App";
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