Files
jolb/src/data/helpers/player.ts
T
2026-06-26 20:42:38 -04:00

104 lines
2.7 KiB
TypeScript

import { Prisma } from "generated/prisma/client";
import { PlayerState } from "generated/prisma/enums";
import { PlayerModel } from "generated/prisma/models";
import { PartialPlayer } from "data/crud/types";
import { prisma } from "lib/prisma";
import { Context } from "types";
import { getUserInfo } from "utils";
import { create, del, get, update } from "../crud";
export const createPlayer = async (ctx: Context) => {
const { playerId, userName } = await getUserInfo(ctx);
return await create<PartialPlayer, PlayerModel>("player", {
userName,
playerId,
});
};
export const createPlayers = async (data: PartialPlayer[]) => {
return await create<PartialPlayer[], PlayerModel[]>("player", data);
};
export const deletePlayer = async (id: number) => {
return await del("player", id);
};
export const deletePlayers = async (ids: number[]) => {
return await del("player", ids);
};
export const getPlayer = async (
findBy: string | Context,
ifNotFound?: "throw" | "create",
) => {
const playerId =
typeof findBy === "string" ? findBy : getUserInfo(findBy).playerId;
const player = await get<PlayerModel>("player", playerId);
if (ifNotFound && !player) {
if (ifNotFound === "throw") {
throw new Error(`Player with id ${playerId} not found`);
}
return await createPlayer(ifNotFound);
}
return player;
};
export const getPlayers = async (ids: string[]) => {
return await get<PlayerModel[]>("player", ids);
};
export const updatePlayer = async (id: number, data: Partial<PlayerModel>) => {
return await update<Partial<PlayerModel>, PlayerModel>("player", data, id);
};
export const updatePlayers = async (
ids: number[],
data: Partial<PlayerModel>,
) => {
return await update<Partial<PlayerModel>, PlayerModel[]>("player", data, ids);
};
export const updatePlayerState = async (id: number, newState: PlayerState) => {
await prisma.$executeRaw`
UPDATE "Player"
SET "previousState" = "state",
"state" = ${newState}
WHERE "id" IS ${id});
`;
};
export const updatePlayerStates = async (
ids: number[],
newState: PlayerState,
) => {
await prisma.$executeRaw`
UPDATE "Player"
SET "previousState" = "state",
"state" = ${newState}
WHERE "id" IN (${Prisma.join(ids)});
`;
};
export const updatePlayerGame = async (id: number, currentGameId: number) => {
return await update<PartialPlayer, PlayerModel>(
"player",
{ currentGameId },
id,
);
};
export const updatePlayerGames = async (
ids: number[],
currentGameId: number,
) => {
return await update<PartialPlayer, PlayerModel[]>(
"player",
{ currentGameId },
ids,
);
};
export const updatePlayerUsername = async (id: number, userName: string) => {
return await update<PartialPlayer, PlayerModel>("player", { userName }, id);
};